I would also mention that English is not my first language. So, I would appreciate comments on how to better this text from that point of view. Thanks.
Here are the parameters for this method:
Kerry's helpfile gives also some basic information, hints and samples
on Pythagorean triples.
Function | This is a choice of function. |
Choices | All the standard functions you may use in UF parameters. Default is round. |
Comments | When using functions Ceil, Trunc, Floor or Round, you get the same results as the original colouring method when choosing the same options in the Integer Type parameter. |
It also uses the Masking Parameters Toolbox.
Finally, it uses some Random and fBm texturing but in a way slightly different from the toolbox.
There are at least two related parameters for texturing:
Texture Type | This parameter let you choose a type of texture. |
Choices | random (default), fBm |
Comments | If random is chosen, only the Texture Amount applies as other parameter related to texturing. If fBm is chosen, please also take a look at the fBm Texture Parameters. |
Texture Amount/Strength | This is the strenghth of the chosen texture |
Choices | Any number is OK. |
Comments | By default, value is 0, which means no texturing.
When fBm, it replaces the fBm Texture Amount parameter in the toolbox. |