fBm Pythagore
Colouring Method


This HTML page describes the different parameters you can find in the mde - fBm Pythagore colouring method. For further explanations or just suggestions, you may contact me at mdessur@hotmail.com.

I would also mention that English is not my first language. So, I would appreciate comments on how to better this text from that point of view. Thanks.


The colouring method

This is my personal version of Kerry Mitchell's Pythagorean Triple colouring method.

Here are the parameters for this method:

If you want informations on these parameters, please read the helpfile Kerry has written for his colouring method. However, note that the Function parameter doesn't exist in Pythagorean Triple and that the Integer Type parameter doesn't exist in fBm Pythagore. In fact, Function is what replaces the Integer Type of the original formula and will be described here.

Kerry's helpfile gives also some basic information, hints and samples on Pythagorean triples.
 
Function This is a choice of function.
Choices All the standard functions you may use in UF parameters. Default is round.
Comments When using functions Ceil, Trunc, Floor or Round, you get the same results as the original colouring method when choosing the same options in the Integer Type parameter.

It also uses the Masking Parameters Toolbox.

Finally, it uses some Random and fBm texturing but in a way slightly different from the toolbox.

There are at least two related parameters for texturing:
 
Texture Type This parameter let you choose a type of texture.
Choices random (default), fBm
Comments If random is chosen, only the Texture Amount applies as other parameter related to texturing. If fBm is chosen, please also take a look at the fBm Texture Parameters.

 
Texture Amount/Strength This is the strenghth of the chosen texture
Choices Any number is OK. 
Comments By default, value is 0, which means no texturing.
When fBm, it replaces the fBm Texture Amount parameter in the toolbox.