#MCell 2.0 #GAME 1-D totalistic #RULE R3,C10,M1,S3,S4,S5,B1,B3,B4,B5 #BOARD 300x200 #SPEED 0 #WRAP 1 #CCOLORS 10 #D Maze #D #D This rule produces 3-dimensional maze, with high walls. #D #D Mirek Wojtowicz, July 1999 #L F3.CAEB4.FB.H.I6.A..G.G4.E5.G6.D3.B3.AIE.DEI4.C..H.C13.IH.EH.A..C11.B. #L C6.AI..A..II.I4.DD5.FF..A3.BA8.GI6.IG.G..I8.EI.HA5.EA5.F