#MCell 2.20 #GAME Neumann binary #RULE 3010112020112112222020222020112112222112102220222220202020222020 #RULE 2222202020202020201101020201020102020202020201020102020101120202 #RULE 0202020002020202020202020002020000002022000022022202000002000022 #RULE 0222020222222222020222020000020000020222020000020000 #BOARD 200x200 #SPEED 10 #WRAP 1 #CCOLORS 3 #D Pond rule by Tomoaki SUZUDO #D #D This rule, using the von Neumann neighbourhood, #D produces hordes of various little creatures crawling #D in the pond. #L .A$.B6.AB3$..B$15.A$..A$B$..A$10.A$4.A$$9.A5.A$10.BA$11.AB.B