#MCell 3.00 #GAME Weighted Life #RULE NW1,NN1,NE1,WW1,ME9,EE1,SW1,SS1,SE1,HI0,RS10,RS11,RS12,RS13,RS14 #RULE ,RS15,RS16,RB1,RB2,RB3,RB4,RB5,RB6,RB7,RB8 #BOARD 160x160 #SPEED 20 #WRAP 1 #CCOLORS 6 #D Border #D #D Border is a rule which uses two bits. One of the bits is a background #D "cycle" bit, and the other bit is a visible on/off firing/dead bit. #D The Cycle bit toggles Border between two modes: Flood mode and #D Hollow mode. In Flood mode, Border turns on any cell which is touching #D a firing cell. In Hollow mode, Border turns off any cell which is at the center #D of an all-firing nine-cell neighborhood. #D #D The effect of Border is that lines keep getting thick, splitting into two, having #D the new pieces get thick and split to make four, and so on. Many of the #D Border patterns are reminiscent of the mathematical objects called "Cantor sets." #D #D Strictly speaking, this version has 8 more states than traditional Border would, #D but it seems to allow easier perception of the overall dynamics. #D #D Coded in MCell by Charles A Rockafellor #L 56.A56$A