#MCell 2.20 #GAME Weighted Life #RULE NW1,NN2,NE0,WW32,ME0,EE4,SW0,SS16,SE8,HI0,RS5,RS7,RS10,RS11,RS13 #RULE ,RS14,RS15,RS17,RS19,RS20,RS21,RS22,RS23,RS25,RS26,RS27,RS28,RS2 #RULE 9,RS30,RS34,RS35,RS37,RS38,RS39,RS40,RS41,RS42,RS43,RS44,RS45,RS #RULE 46,RS49,RS50,RS51,RS52,RS53,RS54,RS56,RS57,RS58,RS60,RB3,RB6,RB1 #RULE 2,RB24,RB33,RB48 #BOARD 100x100 #SPEED 0 #WRAP 1 #CCOLORS 9 #D Since the stalk is a linear growth pattern, a reasonable way to get #D quadratic growth would be to reproduce this collision again and again #D using a moving pattern. I've already presented a rake that should work #D for this purpose. The problem is not quite this simple, because one must #D make sure that the rake does not collide with the growing stalks, something #D that would almost certainly happen with any three-rake construction to #D reproduce the above synthesis. A different stalk synthesis turns out to be #D more useful for building a breeder. #D #D This combines two gliders with the 3-cell period-2 oscillator that #D we've seen already as an eater. The synthesis is dirtier than the #D first, but eventually results in a stalk. The glider duplication #D reaction can be modified to produce the 3-cell eater instead of a glider, #D giving us a puffer for these objects. The glider entering from the right #D is not coming in a direction that we can produce with the rake given earlier, #D so we need to add two extra spaceships as reflectors. #D #D Paul Callahan, November 1997 #L 10.A$10.A$..A8.A..A$3.AA7.A$13.A3$AA$..A$3.A$4.A$..A