#MCell 4.00 #GAME Generations #RULE 145678/23/8 #BOARD 160x120 #WRAP 1 #D BelZhab Sediment #D #D The rule creates BelZhab like patterns but that have #D growing regions of "sedimentary deposits". #D #D Jason Rampe, April 2000 #L 62A$A60.A$A60.A$A60.A$A60.A$A60.A$A60.A$A60.A$A60.A$A60.A$A60.A$A60.A$ #L A60.A$A60.A$A60.A$A60.A$A22.16A22.A$A22.16A22.A$A22.16A22.A$A22.16A22. #L A$A22.16A22.A$A22.16A22.A$A22.16A22.A$A22.16A22.A$A22.16A22.A$A22.16A #L 22.A$A60.A$A60.A$A60.A$A60.A$A60.A$A60.A$A60.A$A60.A$A60.A$A60.A$A60.A #L $A60.A$A60.A$A60.A$A60.A$62A