#MCell 2.0 #GAME Generations #RULE 6/246/3 #BOARD 200x200 #WRAP 1 #D Brain 6 Beam generators can be set up to create impingement #D zones where, because of the geometry, interesting effects can be #D created. Here is how oscillators in this rule were discovered: #D At generation 85 an oscillator appears. It doesn't last long as it is #D struck almost immediately by new incoming debris and is converted #D into an oscillator of a second type at generation 99. This new #D oscillator is also soon obliterated. The offset ratios of the beam #D generators can be changed to test for new entities. I use this type #D of set up primarily for oscillator searches but different offsets yield #D interesting editing effects as well. #D #D #D #D Michael Sweney December 1999 #L 4.AB$3.AB.AB$3.AB7.BA$5.A6.BA15.AA5.AA$5.AB.AB..A15.ABB5.BBA$6.BB..BB #L ..B13.B..AA.AA..B$5.AB.AB..A16.A..3B..A$5.A6.BA15.B3.B3.B$3.AB7.BA18.A #L .A$3.AB.AB24.B.B$4.AB27.B$33.B$30.BBA.ABB$30.AA3.AA$33.B10$5.B$..AA3. #L AA$..BBA.ABB$5.B$5.B27.BA$4.B.B24.BA.BA$4.A.A18.AB7.BA$.B3.B3.B15.AB6. #L A$.A..3B..A16.A..BA.BA$B..AA.AA..B13.B..BB..BB$ABB5.BBA15.A..BA.BA$.AA #L 5.AA15.AB6.A$25.AB7.BA$31.BA.BA$33.BA