#MCell 2.0 #GAME Generations #RULE 6/246/3 #BOARD 400x140 #WRAP 0 #D Brain 6 A third method of beam editing: impingement #D of a stream of gliders on the beam to modify the output. #D #D Michael Sweney January 2000 #L 32.AB$31.AB.AB$30.AB.AA..B$29.AB.AB$27.AB..BBAA$26.AB.AB.A..B$25.AB$ #L 25.AB$26.AB.AB$27.AB12$32.AB.AA$31.AB..BB$30.AB.AB$29.AB3.AB$29.AB$31. #L AB21$45.AB..A$44.AB..B.BA$43.AB..BAA.B$41.AB.AB.A7.B$41.AB..AB8.A$46.A #L B4.BAB9.B$53.A11.A$62.BAB9.B$63.A11.A$.AB69.BAB$AB.AB68.A$AB.AA6.BA6.B #L A6.BA$3.BA6.BA6.BA6.BA$..AB..B3.BA$..AA..AA..AA$..AB..B3.BA$3.BA6.BA6. #L BA6.BA$AB.AA6.BA6.BA6.BA$AB.AB$.AB$73.A$72.BAB$63.A11.A$62.BAB9.B$53.A #L 11.A$46.AB4.BAB9.B$41.AB..AB8.A$41.AB.AB.A7.B$43.AB..BAA.B$44.AB..B.BA #L $45.AB..A