#MCell 2.0 #GAME Generations #RULE 6/246/3 #BOARD 400x160 #WRAP 1 #D Brain 6 Beam generators used for collider beam studies. #D Beam generators are bombers that emit packets in the opposite #D direction to their movement. They have at least five variables: #D (a) How many beams they emit; (b) the frequency of the beams packets #D (spacing between packets); (c) the amplitude of the beams in units #D between beams; (d) whether the beams are synchronous #D or asynchronous in multiple beam type generators; and (e) what #D type of beam packets are generated. I use block packets #D preferentially, but any type of of backward traveling spaceship can #D comprise a beam element. The usefulness of beam generators #D over bombers is that beam collisions are confined to a fixed area #D on the plane and can be studied more easily because of that. #D Brian's Brain, this rule, and their cousins appear chaotic with #D random multiple seeds running, but they are highly ordered by their #D rules and beam generators take advantage of this order when used #D as tools in collision studies, oscillator interactions and editing effects. #D #D Michael Sweney December 1999 #L 13.AB.AB$12.AB.AB.A$10.AB.AA..BA$9.AB.AB..BB$8.AB6.AB$8.AB6.AB$9.AB.AB #L ..BB$10.AB.AA..BA$12.AB.AB.A$13.AB.AB10$10.AB$9.AB.AB$9.AB7.BA$11.A6.B #L A$11.AB.AB..A$12.BB..BB..B$11.AB.AB..A$11.A6.BA$9.AB7.BA$9.AB.AB$10.AB #L 10$11.AB..BA$9.AB.AA..B$8.AB.AB.AB$8.AB..AB..BBA$13.AB.AB$14.AB10$15.A #L B$13.AB..A$11.AB..BBA$10.AB.AB.AB$10.AB3.AB6$9.AB$8.AB.AB$7.AB.A3.BA$ #L 5.AB.AB5.ABA$4.AB..BBA6.B$3.AB.AB7.A.A$..AB3.AB5.ABB$AB6.AB3.AB.A$AB #L 11.AB$..AB7$12.AB$11.AB.AB$10.AB.AA$8.AB.AB..BBA$7.AB..BBA..BA$6.AB.AB #L ..A$6.AB3.AB$13.AB$14.AB5$14.AB$13.AB.AB$12.AB.AA$11.AB.AB..B$9.AB.AA #L ..BBA$8.AB.AB..B.A$8.AB9$15.AB$11.AB.AB..BA$10.AB.AB..B.BA$9.AB.AA..B. #L A.BA$8.AB.AB3.BA..BA$8.AB3.AB8$13.AB3.AB$13.AB.AB..B$15.AB..BA$16.AB.A #L $17.AB$19.AB