#MCell 2.0 #GAME Generations #RULE 6/246/3 #BOARD 400x160 #WRAP 0 #D Brain 6 Beam generators #D #D #D #D Michael Sweney January 2000 #L 7.AB..AB$6.AB.AB..B$5.AB.AA..BAA$4.AB.AB..BA..B$3.AB.AA..3A$.AB.AB.AB #L ..BA$AB3.AB.AA..B$AB4.AB.AB$.AB4.AB10$16.A$8.AB5.B.B$7.AB.A3.A$6.AB.AB #L .ABA$4.AB..BBA..B$3.AB.AB..A..B$..AB4.AB.ABBA$..AB6.AB.A3.B$3.AB$5.AB #L 11$11.AB$10.AB$9.AB.A$7.AB3.BA$5.AB.AA..B.A$4.AB.AB..A..BA$4.AB3.AB16$ #L 12.AB$10.AB.AB$9.AB..BBA$8.AB.AB..A$6.AB6.AB$6.AB6.AB$8.AB.AB..A$9.AB #L ..BBA$10.AB.AB$12.AB12$14.AB$13.AB..B$11.AB.AB.AA$10.AB.AA..BA$9.AB.AB #L ..BB$7.AB7.AB$7.AB7.AB$9.AB.AB..BB$10.AB.AA..BA$11.AB.AB.AA$13.AB..B$ #L 14.AB