#MCell 2.0 #GAME Generations #RULE 6/246/3 #BOARD 240x240 #WRAP 0 #D Brain 6 Use of collider beams to set up butterfly bombers. #D #D #D Michael Sweney January 2000 #L 13.AA3.AA$12.ABB3.BBA$12.B7.B$11.A.A5.A.A$11.BABAA.AABAB$10.A.A.A3BA.A #L .A$10.B5.B5.B$11.A.B5.B.A$12.BBA3.ABB$13.A5.A$$5.AB19.BA$3.AB..A17.A.. #L BA$.AB.AA..B15.B..AA.BA$AB.AB..BBA13.ABB..BA.BA$AB..AA..A15.A..AA..BA$ #L 4.AB21.BA$5.BB19.BB$4.AB21.BA$AB..AA..A15.A..AA..BA$AB.AB..BBA13.ABB.. #L BA.BA$.AB.AA..B15.B..AA.BA$3.AB..A17.A..BA$5.AB19.BA$$13.A5.A$12.BBA3. #L ABB$11.A.B5.B.A$10.B5.B5.B$10.A.A.A3BA.A.A$11.BABAA.AABAB$11.A.A5.A.A$ #L 12.B7.B$12.ABB3.BBA$13.AA3.AA