#MCell 2.0 #GAME Generations #RULE 6/246/3 #BOARD 260x260 #WRAP 1 #D Brain 6 An improvement of FX 4, here one bomber lays a trail of #D staggered snake stretchers. A mirror bomber is put in for a nice #D way to partition space. The construction principle is similar to the #D one used in FX 3--create asymmetries in the bomber to create #D asymmetries in the output. #D #D #D Michael Sweney February 2000 #L 13.AB.AB8.BA.BA$12.AB.AB.AB4.BA.BA.BA$11.AB..BBA5.A.AABB..BA$10.AB.AB #L 9.B4.BA.BA$9.AB6.BB5.ABB6.BA$8.AB.A6.A6.A6.A.BA$7.AB..BAA16.AAB..BA$5. #L AB.AB..B.B14.B.B..BA.BA$4.AB4.AB20.BA4.BA$..AB7.AB18.BA7.BA$AB40.BA$AB #L 40.BA$..AB7.AB18.BA7.BA$4.AB4.AB20.BA4.BA$5.AB.AB..B.B14.B.B..BA.BA$7. #L AB..BAA16.AAB..BA$8.AB.A6.A6.A6.A.BA$9.AB6.BBA5.BB6.BA$10.AB.AB4.B9.BA #L .BA$11.AB..BBAA.A5.ABB..BA$12.AB.AB.AB4.BA.BA.BA$13.AB.AB8.BA.BA