#MCell 2.0 #GAME Generations #RULE 235678/3468/9 #BOARD 160x160 #WRAP 1 #D Burst II Most x/y symmetrical objects die out or become oscillators #D in this rule. Sometimes they look like solar processes of growth, #D contraction, nova stages and eventually dead cinders. #D #D #D Michael Sweney March 2000 #L 25A$AA21.AA$A23.A$A23.A$A23.A$A23.A$A23.A$A23.A$A23.A$A23.A$A23.A$A23. #L A$A23.A$A23.A$A23.A$A23.A$A23.A$A23.A$A23.A$A23.A$A23.A$A23.A$A23.A$AA #L 21.AA$25A