#MCell 2.0 #GAME Generations #RULE 012478/36/18 #BOARD 200x200 #WRAP 1 #D Ebb&Flow Oscillators arising out of seed patterns. Most oscillators #D /blinkers shown on the files are engineered-we wouldn't expect to #D find them "in the wild" It is all the more satisfying then, when looking #D for something else, one happens on them by accident. #D #D Michael Sweney November 1999 #L 112.AA$111.A..A$110.A.AA.A3$112.AA$$111.4A$111.A..A$111.A..A$$4A.4A$3. #L 3A52.A$.7A48.5A$..A.A.A50.3A$..A.A.A49.5A$.7A49.A.A$3.3A51.3A$4A.4A47. #L 5A$57.3A$57.3A$56.5A$57.3A$57.3A$56.5A$57.3A$57.3A$56.5A$57.3A$57.3A$ #L 56.5A$57.3A$57.A.A$56.5A31.A.A.A$20.A36.3A32.A.A.A$19.A.A34.5A31.A.A.A #L $3.A..A..A..A..A..A.A.A..A..A..A..A..A20.A33.A.A.A$..37A53.A.A.A$3.A.. #L A..A..A..A..A.A.A..A..A..A..A..A54.A.A.A$19.A.A70.A.A.A$20.A71.A.A.A$ #L 92.A.A.A$92.A.A.A$92.A.A.A$92.A.A.A$92.A.A.A$92.A.A.A$92.A.A.A$92.A.A. #L A$92.A.A.A$92.A.A.A$92.A.A.A$92.A.A.A$92.A.A.A$92.A.A.A$92.A.A.A15$.. #L AA..A..A..A..A..A..A..A..A..A..A..A..A..A..A..A..A..A..A..A..A..A..A.. #L A..A..A..A..A..A..A..A..A..A..A..A..A..AA$.113A$..AA5.A5.A5.A5.A5.A5.A #L 5.A5.A5.A5.A5.A5.A5.A5.A5.A5.A5.A5.AA