#MCell 2.0 #GAME Generations #RULE 012478/36/18 #BOARD 200x200 #SPEED 10 #WRAP 0 #CCOLORS 18 #D Ebb&Flow starting patterns with variable survival #D #D Michael Sweney, October 1999 #L 12A$A..6A..A$A.8A.A$3A.4A.3A$3A.4A.3A$A.8A.A$A.3A..3A.A$A.3A..3A.A$A. #L 3A..3A.A$A.8A.A$3A.4A.3A$3A.4A.3A$A.8A.A$A..6A..A$12A6$91.5A$91.5A$91. #L A.A.A$91.5A$91.5A$91.5A$91.5A$91.A.A.A$91.5A$91.5A5$55.A$54.A.A$53.A3. #L A$$51.A3.A3.A$50.A9.A$49.A3.A3.A3.A$50.A9.A$51.A3.A3.A$$53.A3.A$54.A.A #L $55.A13$109.4A$108.AA.3A$.9A97.8A$.A7.A96.10A$.A.5A.A96.10A$.A.A3.A.A #L 96.10A$.A.A3.A.A97.8A$.A.A3.A.A98.3A.AA$.A.5A.A99.4A$.A7.A$.9A