#MCell 2.0 #GAME Generations #RULE 012468/37/18 #BOARD 200x200 #WRAP 1 #D Ebb&Flow II Gliders with varous technologies. From top there are #D "speed-up" gates that accelerate the glider past its normal speed, #D reflectors that send the glider back the way it came, and finally, #D using reflectors, a short "star wars" (a la Mirek's famous rule) battle #D between two growth centers. #D #D Michael Sweney December 1999 #L 5.A$4.A$4.A$..A.A83.A$..A.A83.A$4.A$4.A$5.A7$81.A14.A14.A14.A$80.A14.A #L 14.A14.A$79.A14.A14.A14.A$33.A$31.A..A111.A$31.A..A111.A$33.A$79.A14.A #L 14.A14.A$80.A14.A14.A14.A$81.A14.A14.A14.A9$33.A$31.A..A111.A$31.A..A #L 111.A$33.A9$26.A6.A45.A$23.A7.A..A47.A$23.A7.A..A47.A$26.A6.A45.A12$3. #L A15.AA5.A6.A45.A3.AA3.A$A17.A4.A7.A..A47.A..A$A17.A4.A7.A..A47.A..A$3. #L A15.AA5.A6.A45.A3.AA3.A12$57.AA8$18.A3.AA3.A29.3A45.A$21.A..A31.AA..A #L 47.A$21.A..A31.AA..A47.A$18.A3.AA3.A29.3A45.A8$57.AA