#MCell 2.0 #GAME Generations #RULE 345/2/4 #BOARD 200x200 #SPEED 0 #WRAP 0 #D Stable reflectors. #D #D At the top are some stable reflectors for the simple 6-cell spaceship. #D The first one is large, but it has the advantage that it works for periods as low as 5, #D whereas the second 90-degree one requires the period to be at least 21, #D the third requires at least 22, the fourth at least 13 and the fifth at least 19. #D #D Along the middle are shown the first three of an infinite sequence of stable #D 180-degree reflectors for larger spaceships. #D #D Another reflector for a large spaceship is at bottom left. #D #D A reflector for a p6 spaceship is shown at bottom right. This reflector works for all #D phases of the spaceship - the timing shown here is the one that produces no #D phase shift. #D #D Stephen Silver, 27 April 1999 - 10 May 1999 #L 50.A$49.3A$48.AA.AA$49.AA.AA61.A..A$50.3A46.A..A11.6A$.A..A46.A46.6A #L 11.AA.A$6A91.AA.A.A12.A$.A3.AA91.3A13.3A$.A4.AA91.A15.A$AA5.AA$.A6.AA #L 21.A$.A7.AA19.3A12.AA$AA8.AA17.AA.AA11.BB$.A8.A19.3A12.CC$.A8.A21.A$ #L 12A19.3A$.A..A..A..A21.A27.A$59.3A$60.A3.A$60.AA.3A39.AA14.AA$11.AA14. #L AA30.3A..A40.BB14.BB$11.BB14.BB31.A44.CC14.CC$11.CC14.CC$$84.A$83.3A$ #L 80.A3.A$63.AA14.3A.AA$63.BB15.A..3A$63.CC19.A8$82.AA$82.BB$82.CC5$28.A #L ..A..A17.A..A5.A17.A..A8.A$27.9A15.12A15.15A$28.A5.A17.A5.A..A17.A5.A #L ..A..A4$37.AA25.AA28.AA$37.BBA24.BBA27.BBA$37.CCBA23.CCBA26.CCBA$39.CB #L 25.CBA27.CBA$40.C26.CBA27.CBA$68.CBA27.CBA$69.CB28.CBA$70.C29.CBA$101. #L CBA$102.CB$103.C8$48.ABC$46.ABC$44.ABC$43.ABC$42.ABC$22.A19.ABC55.ABC$ #L 21.3A74.ABC..B$22.AA.A70.ABC..B..C$22.A.3A67.ABC..BA.CB$22.AA.A66.ABC. #L ABC$21.3A66.ABC$22.A65.ABC$87.ABC$86.ABC$76.A9.ABC$75.3A$74.AA.A.A$75. #L 6A$76.A..A