#MCell 2.0 #GAME Generations #RULE 0345/26/6 #BOARD 160x120 #WRAP 1 #D Transers II This type of gun is shown in the Gun 2 file, but I enjoyed #D its leisurely action so much that it is featured here in various sizes. It can #D be scaled up indefinitely with consequent slowing of cycles. This particular #D shape is only one of a large number that will support the metronome/gun #D effect. #D #D Michael Sweney June 2000 #L 58.AB$56.A..A$55.6A$54.AA4.AA$.A51.AA6.AA60.A$3A49.AA8.AA58.3A$.A49.AA #L 10.AA58.A$.A48.AA12.AA57.A$AA47.AA14.AA56.AA$.A48.A14.A57.A$.A48.A14.A #L 57.A$AA47.AA14.AA56.AA$.A48.AA12.AA57.A$.A49.AA10.AA58.A$3A49.AA8.AA #L 58.3A$.A51.AA6.AA60.A$54.AA4.AA$55.6A$56.A..A$58.AB6$58.AB$56.A..A$.A #L 53.6A62.A$3A51.AA4.AA60.3A$.A51.AA6.AA60.A$.A50.AA8.AA59.A$AA49.AA10. #L AA58.AA$.A50.A10.A59.A$.A50.A10.A59.A$AA49.AA10.AA58.AA$.A50.AA8.AA59. #L A$.A51.AA6.AA60.A$3A51.AA4.AA60.3A$.A53.6A62.A$56.A..A$58.AB8$58.AB$.A #L 54.A..A63.A$3A52.6A61.3A$.A52.AA4.AA61.A$.A51.AA6.AA60.A$AA50.AA8.AA #L 59.AA$.A51.A8.A60.A$.A51.A8.A60.A$AA50.AA8.AA59.AA$.A51.AA6.AA60.A$.A #L 52.AA4.AA61.A$3A52.6A61.3A$.A54.A..A63.A$58.AB8$.A56.AB63.A$3A53.A..A #L 62.3A$.A53.6A62.A$.A52.AA4.AA61.A$AA51.AA6.AA60.AA$.A52.A6.A61.A$.A52. #L A6.A61.A$AA51.AA6.AA60.AA$.A52.AA4.AA61.A$.A53.6A62.A$3A53.A..A62.3A$. #L A56.AB63.A7$.A121.A$3A55.AB62.3A$.A54.A..A63.A$.A53.6A62.A$AA52.AA4.AA #L 61.AA$.A53.A4.A62.A$.A53.A4.A62.A$AA52.AA4.AA61.AA$.A53.6A62.A$.A54.A #L ..A63.A$3A55.AB62.3A$.A121.A