#MCell 2.0 #GAME Rules table #RULE 1,0,1,0,0,15,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,8,4,4,4,4,4,4,0,5,5,5,5,5,7,7,9,11,0,2,2,2,2,2,2,2,2,2,0,5,5,5,5,5,13,13,9,11,0,8,8,10,8,8,8,8,8,8,0,2,2,2,2,2,9,13,9,11,0,10,10,0,10,10,10,10,10,10,0,14,14,14,14,14,14,14,14,11,0,12,12,4,12,12,12,12,12,12,0,6,6,6,6,13,13,13,9,11,0,14,14,14,12,14,14,14,14,14,0,2,2,2,2,2,2,2,2,2 #BOARD 200x200 #SPEED 2 #WRAP 1 #D Balloons rule by Brian Silverman. #D #D If enough firing Brain cells are together, they turn on a permanent firing cell. #D These permanent firing cells serve as seeds around which more turned-on #D cells agglutinate. If a turned on cell is entirely surrounded, it changes state, #D so that one soon gets the effect of cells with membranes. As a final fillip, #D if there is too much excitement at a cell's membrane, the membrane bursts #D and the cell goes over to a "dead" state which can slowly be nibbled away #D by the ever active Brain rule. #D #D The rule and the description was copied from CelLab. #D #D Mirek Wojtowicz, May 1999 #L A$A