#MCell 4.00 #GAME Rules table #RULE 1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,0,3,3,3,3,3,3,3,3,3, #RULE 0,3,1,1,3,3,3,3,3,3 #BOARD 60x60 #SPEED 100 #WRAP 0 #CCOLORS 4 #PALETTE 8 colors #D Clocks #D #D To establish a clock it is only necessary to set up a ring whose #D circumference has the desired period, draw the signal off at some #D point, and insert an electron. Diodes can be used to protect the clock, #D and to ensure a particular direction of circulation. More elaborate #D clocks can be constructed by spacing out several electrons within #D the same circumference. #D #D WireWorld inherits the basic three-cell loop from the Zhabotinsky reactions, #D yielding all kinds of period-3 clocks. That is also the closest spacing that #D two electrons can have, but it is entirely too fast and dense for most applications. #D #D Loops yielding period six or even longer lead to more conservative constructions. #D Period six allows the inclusion of ultrafast period three subassemblies. #D #D A clock seems to be the only way to create the boolean constant TRUE; #D once again it is worth emphasizing that the constant only appears at intervals #D and propagates with a finite velocity. #D #D Harold V. MacIntosh #L 7.A13C$7.B6$7.C$6.B.13C$7.A5$5.3C$4.C3.C$4.C3.13C$4.C3.C$5.CBA5$4.4C$ #L 3.C4.C$3.C4.13C$3.C4.C$4.CCBA5$.7C$C7.C$C7.13C$C7.C$.5CBA