#MCell 4.00 #GAME Rules table #RULE 1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,0,3,3,3,3,3,3,3,3,3, #RULE 0,3,1,1,3,3,3,3,3,3 #BOARD 60x60 #SPEED 100 #WRAP 0 #CCOLORS 4 #PALETTE 8 colors #D To make an operable circuit, a bistable element must be provided with #D output leads so that its state can be exploited by the remainder of the #D circuit. Additionally, there must be some mechanism to force it into #D a known state, which includes inducing it to change states. Rather than #D making the designer keep track of the state of the flip flop, the most #D elegant versions do this internally, automatically exchanging states upon #D the receipt of a triggering signal. #D #D The following design incorporates a NOR gate; a single electron (arriving #D in the correct phase of the six phase clock), acting as a TRUE pulse, will #D force one or the other state, according to its entry point. The flip flop actually #D requires the TRUE signal for two cycles, which is arranged internally by pulse #D doublers. #D #D An additional detail, not shown, would be to restrict the output stream to #D a single pulse. In that form the units could be cascaded to form a counter, #D the style of the output then being consistent with the input. #D #D #D Harold V. MacIntosh #L .8C$9.C4.8C$4.3C..C.C.C$3.C3.C..3C$3.C.C.C.C.C.C$4.3C.C4.C$.CC..C6.C$C #L ..CC4.C.CC3.CC$C6.4C.C.CC..C$.CC.3C..C3.C..CC$3.C4.3C.3C4.C$5.CC..C3.C #L ..3C.CC$4.C..CC.C.4C6.C$5.CC3.CC.C4.CC..C$10.C6.C..CC$9.C4.C.3C$9.C.C. #L C.C.C.C$10.3C..C3.C$9.C.C.C..3C$.8C4.C$14.8C