#MCell 4.00 #GAME Rules table #RULE 1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,0,3,3,3,3,3,3,3,3,3, #RULE 0,3,1,1,3,3,3,3,3,3 #BOARD 60x60 #SPEED 100 #WRAP 0 #CCOLORS 4 #PALETTE 8 colors #D A six-cycle memory cell. It is about to remember #D a 1 and then a 0 and then go back to 1 after #D a couple cycles. #D #D It has a small bug in that the "write 0" line causes #D a single, spurious pulse on the output, but that could #D be eliminated fairly easily. #D #D George Phillips, February 1990 #L 15.CC$14.C..C$13.3C..6CAB12C$13.C.C$14.C.C$14.C.C5.3CB5CB4CAB$14C.3C3. #L C$16.C3.C$.12C4.CAB$13.CBA$13.C..C$14.CC