#MCell 4.00 #GAME Rules table #RULE 1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,0,3,3,3,3,3,3,3,3,3, #RULE 0,3,1,1,3,3,3,3,3,3 #BOARD 60x60 #SPEED 100 #WRAP 0 #CCOLORS 4 #PALETTE 8 colors #D Another attempt at wire crossing. The idea was to use "power" to make #D the circuit faster. But I ended up with nothing faster than before and #D added internal clocking to boot :-( #D #D George Phillips, February 1990 #L 17.A$18.5C$23.C$14.C3.5C$13.C.C.C$13.C.A.C.C.CC$14.B3.3C..A$13.3C.C.C. #L CB$14.C..C$.6CBA5C.CC.CC.3C3.3C$C16.C..C3.C.C$C11.BC.C.C.3C..C.C$C10.A #L ..3C3.B4.C$C11.CC.C.C.A.C$C16.C.C.C$C16.C..C$C16.C$C16.C$C16.C$.CAB13. #L C