#MCell 4.00 #GAME Rules table #RULE 1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,0,3,3,3,3,3,3,3,3,3, #RULE 0,3,1,1,3,3,3,3,3,3 #BOARD 60x60 #SPEED 100 #WRAP 0 #CCOLORS 4 #PALETTE 8 colors #D AND #D #D A little ingenuity produces the following AND gate; #D the signals enter at the top corners, their AND exits #D at the bottom right hand corner. #D #D This literal construction shows too many cells; the circuit #D can be rearranged into other forms. #D #D Harold V. MacIntosh #L 14.A5C$20.C$10.A5C5.3C$16.C.C.C3.C$17.3C4.C$18.C.C.C.C$21.3C$22.C.10C #L 11$4.A5C19.6C$10.C24.C$6C5.3C11.A5C5.3C$6.C.C.C3.C16.C.C.C3.C$7.3C4.C #L 17.3C4.C$8.C.C.C.C18.C.C.C.C$11.3C22.3C$12.C.10C13.C.10C6$4.CA4C19.A5C #L $10.C24.C$A5C5.3C11.CA4C5.3C$6.C.C.C3.C16.C.C.C3.C$7.3C4.C17.3C4.C$8.C #L .C.C.C18.C.C.C.C$11.3C22.3C$12.C.10C13.C.10C