#MCell 4.00 #GAME Rules table #RULE 1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,0,3,3,3,3,3,3,3,3,3, #RULE 0,3,1,1,3,3,3,3,3,3 #BOARD 60x60 #SPEED 100 #WRAP 0 #CCOLORS 4 #PALETTE 8 colors #D The wire on the left is the SET input, the wire on top the CLEAR input, #D and the wire on the right is the output. The inputs and outputs are #D supposed to be pulsed at 6-cycle intervals. #D #D Initially there are no electrons in the loop. At a tick which we'll number #D 0, an electron enters the device as shown in the top picture. #D Some cycles later, it leaves the output, and a duplicate rounds the bottom of #D the loop for another cycle, so that the memory will continue outputing #D the pulse. #D #D But, if at this time (or any multiple of 6 cycles afterwards) a pulse #D arrives in the CLEAR input, then two cycles later, the pulse in the loop #D will go away, and pulses will stop coming out the output. #D #D Mike Frank, March 1990 #L 8.C$8.C$7.3C$8.C$7.C.C$7.C.C$BA7C.14C$7.C6$8.B$8.A$8.C$8.C$8.C$8.C$8.C #L $8.C$8.C$8.C$8.C$8.C$8.C$8.C$8.C$8.C$8.C$8.C$8.C$8.C$7.3C$8.C$7.C.C$7. #L C.C$BA7C.14C$7.C