#MCell 4.00 #GAME Rules table #RULE 1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,0,3,3,3,3,3,3,3,3,3, #RULE 0,3,1,1,3,3,3,3,3,3 #BOARD 60x60 #SPEED 100 #WRAP 0 #CCOLORS 4 #PALETTE 8 colors #D My original symmetric AND gate - double each input, XOR the #D middle two and then XOR again for the final output (more or less). #D #D Trevor Green, February 1990 #L 6.5C$5.C5.4C.CC$5.C..CC5.C..C$5.C.CC.C3.3C.C$A4C.C.CC.CC..C..C$12.3C.. #L 8C$A4C.C.CC.CC..C..C$5.C.CC.C3.3C.C$5.C..CC5.C..C$5.C5.4C.CC$6.5C4$6. #L 5C$5.C5.4C.CC$5.C..CC5.C..C$5.C.CC.C3.3C.C$5C.C.CC.CC..C..C$12.3C..8C$ #L A4C.C.CC.CC..C..C$5.C.CC.C3.3C.C$5.C..CC5.C..C$5.C5.4C.CC$6.5C4$6.5C$ #L 5.C5.4C.CC$5.C..CC5.C..C$5.C.CC.C3.3C.C$A4C.C.CC.CC..C..C$12.3C..8C$5C #L .C.CC.CC..C..C$5.C.CC.C3.3C.C$5.C..CC5.C..C$5.C5.4C.CC$6.5C