#MCell 4.00 #GAME Rules table #RULE 1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,0,3,3,3,3,3,3,3,3,3, #RULE 0,3,1,1,3,3,3,3,3,3 #BOARD 60x60 #SPEED 100 #WRAP 0 #CCOLORS 4 #PALETTE 8 colors #D The fastest NOT gate of this design is a 5-cycle NOT gate; #D the gate takes 5 cycles to clear following an input of 0. #D The 6-cycle NOT gate is, however, smaller. I include both #D of them here. #D #D Should you require a longer-cycle NOT gate, just replace #D the pulsar in either of the gates below with the pulsar of #D the desired cycle. #D #D Transit: 3 #D IBI: (5-cycle) 5 #D (6-cycle) 6 #D Size: (5-cycle) 9x7 #D (6-cycle) 8x7 #D #D Trevor Green, February 1990 #L 8.C23.C$8.C23.C$8.C23.C$8.C23.C$8.C23.C$8.C23.C$8.C23.C$8.C23.C$6.C.C #L ..C18.C.C$A7C..C.B10.A8C$6.C.CC..A17.C.3C$8.A3.C19.A..C$9.BCC21.BC