#MCell 4.00 #GAME Rules table #RULE 1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,0,3,3,3,3,3,3,3,3,3, #RULE 0,3,1,1,3,3,3,3,3,3 #BOARD 60x60 #SPEED 100 #WRAP 0 #CCOLORS 4 #PALETTE 8 colors #D For people attempting a wire-crosser, here's another design #D I came up with, with the idea of preventing the signals from #D colliding while they're in the device rather than delaying one #D beforehand and the other afterward. #D #D If someone can come up with a better bypass, you'll get #D a better wire-crosser out of this. #D #D Trevor Green, February 1990 #L 6.CC..C$A6C.12C$6.CC..C$9.5C$8.C.C3.C$7.C5.C$6.C.C3.C$6.3C3.C$7.C3.3C$ #L 6.C4.C.C$5.C6.C$6.3C.C.C$9.3C$6.CC..C$A6C.12C$6.CC..C