#MCell 2.50 #GAME User DLL #RULE Aurora #BOARD 400x180 #SPEED 0 #WRAP 1 #CCOLORS 16 #D "Aurora" rule by Rudy Rucker #D #D The rule for Aurora is a one-dimensional version of the Rug rule: #D every cell's new state is taken to be one greater than the neighborhood #D average of Left, Me, and Right. When a color value reaches 16, it is #D rounded back down to 0. #D #D The effect produced is like globby paint running down the screen, #D though really you are seeing "one-dimensional gliders" moving back #D and forth and interacting. #D #D Rudy Rucker: #D #D "I called the rule Aurora because when I visited Norman Packard's #D office at the Institute for Advanced Study in 1985, he showed me a #D smoother (eight visible neighbor bits and 255 colors) version of this #D rule and remarked that it looked like the northern lights." #D #L INNFGDDFGHNOKDEJBCCFJ.DOLBENCOEH.FBBJMF.OEOGFIAHFALAAECGAKGOIHNLBOOHDJ #L KKFCLAODHLO.EJFAHMGIHDGIMMAMANHMEJLGGFMK.CFMCOCGK.AH.HGD.BFOAANLOAOIHK #L EAAEMLLDGJADAANFOHBNBKHFDENIM.NFGGFHNOBFCHHMJCHEBOEN.AJIJJALFELJ.LLJJM #L FI..JEOJJM.CKJAJLLDABKIDNLIKBELHGFGHHIDFDHBIGHAI.JMHEFEHDNGLKOGKC.JK.G #L LGAJBFAFBIHEBOIBKNFDMFIJELG.3JCKOMJBIA3OBEDMEIJDBOHMCBJGKF.JFBFBMNBACI #L LJKIJ.MFCJJOAOAMBCIJIFANABMIOHDECBOKNGMGFAJE.LMO